It is extremely playable solo, but it is much better with friends. Overall, Worms 2: Armageddon is a fun party game. Sound effects for the majority of the weapons, expect of course the new weapons, are similar to their past selves, although they are now a lot clearer. There have also been a few touch-ups made to the visuals and some anti-aliasing, and the game runs smoothly, with flawless HD visuals. The worms keep their 2D cartoon visuals and the colors are very vibrant and eye-catching. When it comes to the technical side of the game, the audio and graphics haven't really changed since the second generation of games in the franchise. All matches, except for ranked ones, can be played with preset rules or custom rules in case you want to make things interesting. Ranked matches are played with only two players. There is local play, so you can play with up to four of your friends on your couch, and unranked online play. Two forms of multiplayer grace this title. These missions are the hardest ones in the game, and truly will seem impossible when you first attempt them. On top of the 30 main missions there are also 5 optional ones, available to purchase from the in-game store at 100 points a piece. Some puzzles are just mazes, while others are damage-based ones where you must figure out how to kill a few enemy worms with just one or two weapons. The single player campaign consists of 30 missions, containing a mixture of combat and puzzles. The other new weapons are the lightning strike, electro magnet, and the poison strike. The only difference is that instead of smashing through like the donkey, they seem to drill through like the jack hammer. These weapons act in a similar fashion to the concrete donkey in their ability to go through the ground to hit your opponent. The first two are the bunker buster and super bunker buster. There are a few notable 'new' weapons worth mentioning. My advice: avoid using the emergency teleporter. In the case of the emergency teleporter, you have no control over where the spawn location is, so it can actually land you in deep trouble if there are a lot of enemies still on the map. Meanwhile, the teleporter and emergency teleporter allow you move to a completely different location on the map. The jet pack and ninja rope allow the player to travel some distance across the map, where they might place a mine or stick of dynamite next to a worm, and give you about 5 seconds to escape the blast zone. There are some abilities that can be used to get close to or away from the enemy. If any worm falls into water that goes above roughly 50% of their body they die instantly, as these worms can’t swim. Lob your weapons at your opponents and drop each opposing worm's health to zero. The only major problem with this game is that since this a port, it’s hard to call these changes specifically new. The only things that have changed are minor updates to the visuals, new weapons, and the performance of the random level generator. It is worthwhile to note that this is not an original digital game, like Flower or Echochrome, rather this is a fully fleshed out title that is only available digitally, so this does have a platinum trophy.ĭue to the classic nature of the Worms franchise, gameplay hasn’t really changed since the first game. That's a year after its debut on the Xbox Live Arcade and two weeks after the release of the re-imagined PC variant Worms: Reloaded. Now, fifteen years later, we have a late port of Worms 2: Armageddon arriving on the PlayStation Network. The Worms franchise is one of the best known artillery war-game franchises, dating back to the original release in 1995. By VGChartz Staff, posted on 26 September 2010 / 3,229 Views
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |